3dsmax - 3DS Max - Rendering surface normals -


i tried using google find answer question kept finding results related applying normal maps surfaces. want different.

i have simple model (think cube) render diffuse image (only use ambient lighting). want place rendered image in 3d scene (a game) , have light bounce off of it. have dynamic lighting effects, need know normals of every pixel of diffuse map.

so question is, how can render model not show texture or color, show normal "color"? i'm not interested in normal maps! want normal map mapped onto model. there way in 3ds max?

cheers,

rene

okay, nevermind managed done using plugin called "normaltexmap" (http://www.scriptspot.com/3ds-max/scripts/normaltexmap). allows create material can render diffuse or 100% self illuminated , contain normals version of render.

i creating tutorial display on portfolio. once done post link here. :)


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