c++ - fatal error LNK1181 when building cocos2dx game project for x64(64bit) in Visual Studio 2013? -


i have created project cocos2dx-2.5.5. have built win32, works fine. opening in visual studio 2013 debug configuration x64(64 bit). when building local machine getting following error.

1>------ build started: project: libcocos2d, configuration: debug x64 ------ 2>------ build started: project: libextensions, configuration: debug x64 ------ 1>link : fatal error lnk1181: cannot open input file 'libpng.lib' 2>link : fatal error lnk1181: cannot open input file 'zlib.lib' 3>------ build started: project: monroe_2013, configuration: debug x64 ------ 3>link : fatal error lnk1181: cannot open input file 'libegl.lib' ========== build: 0 succeeded, 3 failed, 3 up-to-date, 0 skipped ========== ========== deploy: 0 succeeded, 0 failed, 0 skipped ========== 

i opened proj.winrt folder vs2013 project's root folder.

i have tried adding directory configuration->linker couldn't work.

enter image description here

as can see there libraries added, causing error.


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